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Pathing for 5.00+ versions

 
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Chikinnuget




Anmeldungsdatum: 30.04.2008
Beiträge: 10

BeitragVerfasst am: 03.05.2008, 00:20    Titel: Pathing for 5.00+ versions Antworten mit Zitat

Hey, I just was wondering about the pathing in all of these newer versions.

I myself had played mostly the 4.38 USA version that DGO came out with, and had gotten used to making hooks (I'm sure you're aware of what that is) in the red, blue, yellow, teal, and purple spot.

It the most recent versions with the modified map structure these hooks are significantly less effective. Generally, if i make my hook cover the entire building area, monsters will only go a couple rows in, and then they give up.

In the older versions there was a point that the monsters had to reach, and they generally would get to that point, unless u really squeezed a lot of towers in.

So I was wondering if you did this on purpose, or if it's just accidental with map changes. And if you might be changing pathing to make these kinds of mazes more effective.
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Donkey Kong




Anmeldungsdatum: 13.04.2007
Beiträge: 405

BeitragVerfasst am: 03.05.2008, 20:26    Titel: Antworten mit Zitat

In my opinion it is has a lot of disadvantages to mess up with these mazes.
It was always very hard to the last defender to get big towers while the inner ring doesnt leak, but saving gold.
Imagine there are 4 players defending until level 20 but leak all bosses, te last defender has no chance to kill high level creeps even if he got his maze finished.
Also it is better for last defender if the inner ring must build stronger towers, it helps alot to deal with air levels or other bonusrounds.
Finally it is much more challenging for every player and is more blancing.
The other players had many disadvantage to build on a smaller area without waypoint. So the waypoint is much bigger and you are forced to make better towers.

P.S.: In Wintermaul same with green and pink. >Traurig I often boot players with hooks, because they ruin the game.
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sserpyc
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Anmeldungsdatum: 14.11.2006
Beiträge: 1386

BeitragVerfasst am: 04.05.2008, 14:31    Titel: Antworten mit Zitat

I think Donkey Kong said everything important Winken

I´m not a fan of waypoint mazes. They are very effective compared to a "normal" mazes. This is a real balancing problem because the map contains an autobalance system.

The outer circle can´t use waypoint mazes - there are no waypoints. If the inner circle (player 1-5) could build big waypoint mazes their mazes would be much more effective at the same costs. So the difficulty raises to the sky. At the end the outer defenders can´t kill a single creep because their are not effective enough. That´s a real fun killer.
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SouL-ofDaiOnkel



Alter: 16
Anmeldungsdatum: 29.02.2008
Beiträge: 244
Wohnort: Las Vegas

BeitragVerfasst am: 04.05.2008, 21:47    Titel: Antworten mit Zitat

and since there are no waypoints anymore it have gotten much more difficult and you really have to show if you are skilled in td´s or not. it is much more exciting than before because you really have to be carefull how you build your maze and you have to play as a good team to win too
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Chikinnuget




Anmeldungsdatum: 30.04.2008
Beiträge: 10

BeitragVerfasst am: 05.05.2008, 19:09    Titel: Antworten mit Zitat

Ya, I figured it was something like that.

Making the waypoint maze does still work (to the point of doing 2 1/2 loops at max), but everything is so spread out, the only race that would be somewhat effective would be McDonalds, or in my case, I did a 3-man with myself being sex shop, 2 people with weapons shop, and we got to round 41 and lost it.

I didn't know about the difficulty being calculated by I guess, who kills what, and how fast, etc... I just figured it was some calculation on the amount of players, difficulty, mode, and that was pretty much it.

So are you saying if the inner 5 people all make waypoint mazes, difficulty just rises up at a very increased rate?
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Donkey Kong




Anmeldungsdatum: 13.04.2007
Beiträge: 405

BeitragVerfasst am: 05.05.2008, 19:37    Titel: Antworten mit Zitat

The difficulty raises each level without a leak and this means a huge maze with weak towers can be very dangerous if the creeps have higher hitpoints and it is also boring if a round last that long.
Thats the reason you better build effective and powerfull towers.
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